<td id="kg486"><optgroup id="kg486"></optgroup></td>
<button id="kg486"><tbody id="kg486"></tbody></button>
<li id="kg486"><dl id="kg486"></dl></li>
  • <dl id="kg486"></dl>
  • <code id="kg486"><tr id="kg486"></tr></code>
  • Global esports revenues to top $1 billion in 2019: report

    Feb 13, 2019

    Global esports revenues will hit $1.1 billion in 2019, up 27 percent since last year amid ballooning revenues from advertising, sponsorship and media rights to competitive video gaming, a report said on Tuesday.

    Brand investments through those three avenues will make up 82 percent – or $897 million – of total revenues. In all, brand support will have nearly tripled since 2015, according to data from Newzoo, a gaming industry analytics firm.

    Esports is a form of competitive video gaming with multiple players battling against each other usually in teams, often in matches that are streamed live to throngs of young fans.

    Esports has burst into the mainstream, with its own superstars and leagues, celebrity athlete owners and tournaments that sell out stadiums and award prizes worth millions of dollars. League of Legends, Dota 2 and Counter-Strike: Global Offensive are some of the most popular esports.

    Early investments by big brands are now taking root, Newzoo CEO Peter Warman said.

    “This is not experimental budgets. This is for the long term, and it’s good amounts of money,” he said. “It’s what the ecosystem needed and what investors wanted to see.”

    For instance, Activision Blizzard Inc’s Overwatch League named Coca-Cola Co as its official global beverage sponsor for non-alcoholic drinks on Friday.

    The game developer, which runs the professional esports league, also inked sponsorship deals with carmaker Toyota Motor Corp, wireless provider T-Mobile US Inc, computing companies HP Inc and Intel Corp.

    North America will generate $409 million of esports revenues in 2019, the most of any region, Newzoo’s report found. China will generate 19 percent and South Korea 6 percent, with the rest of the world comprising the remaining 38 percent.

    While advertising is the bulk of revenue, merchandise and ticket sales are also expected to grow 22 percent to nearly $104 million, though game publisher fees will likely drop 3 percent to $95 million, the report showed.

    The total audience – comprised of both enthusiasts and occasional viewers – is expected to grow 15 percent to 454 million.

    By 2022, total global esports revenues could be $1.8 billion, Newzoo found.

    Newzoo does not include prize pools, player salaries, capital investments in esports organizations or betting in its revenue projections.

    Source: nitty-grittynews


    Copyright ? 2017, G.T. Internet Information Co.,Ltd. All Rights Reserved.
    主站蜘蛛池模板: 国产在线果冻传媒在线观看| 果冻传媒app下载网站| 晓青老师的丝袜| 小雪你好紧好烫好爽| 国产精品亚洲欧美大片在线看| 国产xxxx做受视频| 亚洲日韩精品欧美一区二区一| 久久亚洲精品专区蓝色区| se94se欧美综合色| 黑色毛衣在线播放| 福利一区二区三区视频在线观看| 欧美多人野外伦交| 美女视频黄频a免费| 欧美性猛交xxxx免费看手交| 成黄色激情视频网站| 国产精品水嫩水嫩| 午夜一级免费视频| 九九热香蕉视频| 9lporm自拍视频区在线| 隔壁女邻居在线观看| 欧美成人家庭影院| 小泽码利亚射射射| 国产卡一卡二卡三卡四| 亚洲成av人片在线观看| 一本大道久久a久久精品综合| 黑人一级黄色片| 欧美日韩国产精品| 夫妇交换性3中文字幕| 国产不卡在线视频| 五月婷婷丁香六月| 2021国产精品视频网站| 男人把女人桶到爽| 精品久久人人妻人人做精品| 欧美成人精品第一区二区三区 | 日本试看60秒做受小视频| 国产精品毛片va一区二区三区| 免费日韩在线视频| 中国体育生gary飞机| 萝li交小说合集| 日韩精品在线观看视频| 国产精品久久久久乳精品爆|